Monday, September 14, 2009

starting point for character animation

In reading, it's become clear that any body animations associated with a character must be exported inside the SMD file for that character. There's not good documentation for how to export, though. The closest I can come to it is to find how SMD files are formatted:


http://developer.valvesoftware.com/wiki/SMD

Under that "vertex animation" section, that's where our stuff would be, but as you can see, that section is kind of undocumented. I'll spend the next few days trying things and looking at the file to see what I can decipher, as well as asking as many people as I can think of about how to do this.

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